Graphic novels have long been an excellent medium to engage students in reading. Some of the benefits of graphic novels include:
- Dual-Coding - Having both a visual representation and a text description provides students with two ways to consume, process, and recall the information being presented.
- Inference Skills - Students have to mentally bridge the gap between Panel A (a character reaching for a doorknob) and Panel B (the character standing in an open room), which encourages high-level cognitive participation in the reading process.
- Accessibility - The visuals help reduce cognitive load, allowing students to focus their mental energy on the text itself. Also the "chunked" nature of the text is often less overwhelming than a wall of words, helping them maintain stamina.
- Introductions - Graphic novels can also be the gateway for students to larger texts. Reading a graphic novel version of "Tuck Everlasting" may prompt a student to take the full novel for a spin.
However with new AI tools, educators and students now have free options to enter into this world and create basic, but good, graphic novels of their own. This is something I have been working on recently with Gemini and NotebookLM, and I am excited to share with you both the results that I have made and the tools and directions for you to do the same.
See below for all of the details. And as always feel free to share with others, and please share with me your creations, comments, questions, and suggestions.






